The majority focus of Games for Health is on digital-based games for health but every so often we’re interested in the new developments taking place in non-digital board/card games. Often these games are translated into digital form, and learning about the differences and insights that come from non-digital games provides unique insights into the larger efforts to use games and game technologies to improve health & healthcare. Recent research by labs like Tiltfactor at Dartmouth have also begun to show the special affordances that traditional board and card games hold over their electronic counterparts.
This sessions brings together a cadre of projects and designers working on board and card games for health & health care purposes.
Projects featured in this session include:
Talk the Talk- A card game exploring adolescent sexual health, rights and identity
My Gift of Grace- A card game about end of life care and decision making
Gut Check – A party styled game about transparency in health care systems